Wednesday, January 8, 2014

Day 2 - 4:34 PM - Dead Men's Respite

It took 6 hours, 4 healing potions. and a lot of food but I made it out of Dead Men's Respite alive somehow.  I'm glad that I upgraded my weapon when I did.  I have a feeling that I wouldn't have survived that mess without my trusty war hammer.

The beginning of five hours of undead hell....
I have a few things I want to get off of my chest before I put on a smiley face, head back to the Bard's College, and hand the song over to the headmaster:

First of all, I hate ghosts.  Especially ghosts that are meant to lead you somewhere but decide to walk through walls, leaving you wandering around, lost.  Thankfully he came through in the end, helping to fight the risen King.  He can really fight when he wants to.

Me and my Ghostly Friend


Secondly, traps suck.  And Dead Men's Respite was FULL of them.  Spike traps.  Fire traps. Poison dart traps.  Dropping log traps.  Swinging axe trap.  If they've made it, it was in there.  I couldn't help but wonder if when they were building the tomb, King Olaf's men didn't have a little run in with a traveling trap salesman who really took then for a ride.

Fire trap that almost got me...
Oh, and thirdly, the dead need to stay UNDEAD, thank you very much.  Restless Draugr were literally popping out of the woodwork down there.  What I wouldn't have given for a priest and a lot of holy water....

But really, I can't complain.  Not only do I have King Olaf's Verse but I made out like a bandit in the tomb, walking away with a very full bag of goodies to sell for some well-earned gold.

I think I finally figured out what Pa was talking about when he told me that his old knapsack would come in handy during my travels.  I kept dumping things into it and the old bag held it all and never once felt heavy on my shoulders or impeded my fighting skills.  Magic?  I don't know but I won't ask....

I should go.  It will be dark soon and I don't want to be caught out here unprepared.  From the top of the hill where I sit, I can see smoke rising from a nearby settlement.  If I hurry, I can reach there before nightfall and get a good meal and a decent night's sleep before I return to Solitude in the morning.

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